4 to 5 years old

New Term 1 will commence on 21st March 2020, 2pm.
Contact us to find out more!
  • Develops Visual Spatial & Motor Skills 

  • Understanding Math concepts through play

  • Understanding simple Engineering concepts through building

  • Encourages Inventiveness 

  • Applying Sense-Making and Inter-Disciplinary Thinking

is a developmental, heuristic play-based STEM program for preschoolers, nurturing a holistic skillset of visual-perceptual abilities, cognitive processing, motor skills and real world STEM application knowledge.

Our objective has always been to enable kids to learn while they are ‘in the zone’ and this can only be achieved when they are thinking, creating, playing and having fun.

KinderSTEM™ works on a powerful play-based framework that combines building activities and games to reinforce a child’s understanding of concepts.  The hands-on application of real-world knowledge during KinderSTEM activities aims to develop logical reasoning and problem-solving strategies in the young learner.

Every single lesson is designed to allow a child to develop in different dimensions simultaneously. He or she does not only master fine and gross motors skills and visual-perceptual abilities but also working memory and eye-hand coordination. Higher order thinking and analytical skills are also introduced – for example transforming shapes into simple but working toy models.  KinderSTEM is where your child gains an early advantage in critical thinking skills!  

Thinkertoyland (spool & sticks) and LEGO Education (building blocks) are used in our curriculum. Both combined have been offering more than 170 years of creative fun to children. The latest addition is Matatalab, a ‘screenless coding’ robot to enable students to be fully immersed in their STEM experiential learning.  

Using both proven and advanced educational tools, the foundation of robotics is also laid during KinderSTEM. With a sound fundamental in STEM concepts, familiarity with structures and simple machines, and basic computational thinking skills acquired through manipulating coding tiles, the children gain their first exposure in managing their robots to execute tasks correctly and accurately.   This prepares them for their progression to WeDo robotics, the next phase of their STEM journey.


 Term 1 

1 hour 15 min             
10 Lessons

Expand on visual-spatial & numeracy skills

Single & Double-digit Addition & Subtraction
2D & 3D shapes
Patterns & Sequences
Simple & compound shapes
Symmetry & Balance
Intro To Screenless Coding

Topics covered:

The basic concept of any studies, lays the foundation of clarity (perhaps to the answer of a 2019 PSLE math question on shapes….)


This methodically organised term expands a child’s visual spatial and numeracy skills through exploration of 2D & 3D shapes, patterns, sequencing, symmetry, simple arithmetic concepts (numbers, addition, subtraction) during play.


The thorough hands-on manipulation of simple & compound of 2D & 3D shapes gives young children an early advantage in geometry from math and key science skills of observation and categorization.  Simple sums and shapes pattern recognition trains critical thinking and logic skills and helps to lay the first steps towards learning complex number concepts and mathematical operations.


This term also prepares the students to ‘communicate’ using a vital real-world language – coding. The students will be introduced to the basic concept of coding via a screenless (without laptop or tablets) method, to program a robot within a team setting.


The concept of coding is to strengthen the understanding of the importance in ordinal sequencing. With the events in ordinal sequence vividly in mind, the students need to translate those sequences into directional instructions, forming simple coding to move the robot from start to its destination.  


The difficulty level of the route of travel for the robot will be enhanced gradually so as to ease the transition for the students to code independently with confidence in next term. The tasks also emphasize the importance of teamwork and developing clear communication between the peers and between human and robot.

1 hour 15 min             
10 Lessons

 Term 2 

Strengthen math skills and critical thinking through problem-based learning

Ones & Tens
'Carry-over' technique
Simple Buy & Sell with Currency
Decimal & Application
Strengthening basic coding concepts for self-reliance

Topics covered:

Time will tell! But our young students must first know how to tell time! We are preparing the students to understand the time components, making ordinal sequencing more useful and relatable.

This term will introduce the concept of carry-over to addition and subtraction calculations, to consolidate the concepts on ones and tens. This will be useful when the students start to buy and sell building components to build their toy models using real Singapore currency. Our aim is to build confidence & independence within an individual student, even as they work in groups


After learning the simple coding concepts in term 1, the students would have to code independently and confidently by themselves in this term. The routes will be tougher to navigate as it will be laced with obstacles. They need to analyse the ‘situation’ to decide a shortest and a safe route to reach the destination. This exercise will strengthen and sharpen their analytical skill and critical thinking.                                       

 Term 3 

1 hour 15 min             
10 Lessons

Dive into the application of math & science concepts & skills

Cardinal Directions
Intro of Multiplication & Division thru Grouping
Mirrors & Reflection
Toy Models Construction
Intro to Computer Aided Drawing

Topics covered:

Students will put their building skills to good use where they need to build sports gears including a volleyball net and bow & arrow. While they play the games using their self-built gears, they learn the concepts of multiplication, in a fun and interesting way.


The students will also learn cardinal directions and angles to beef up their awareness of their whereabouts. Besides directions, the students will get to explore the applications of angles. They will learn the common angles in our daily lives such as the corners of a star, the corners of a square or rectangle, circles, etc.

Their favourite coding robot in this term will learn to draw shapes when the students combine algorithms in programming to apply angles. We are introducing computer-aided drawing concepts to the students in a fun but purposeful way.  


1 hour 15 min             
10 Lessons

 Term 4 

Advanced math, engineering & problem-solving skills utilizing simple machines theme

Wheel & Axle
Design programming sequence independently and confidently

Topics covered:

This term exposes the young students to some simple mechanisms that are used in our daily lives – how gears work and the application of compound gears, wheels & axles, etc. Additionally, games that are specially designed to not only strengthen their math but require the coordination of their motor skills will be played.

More real-world robotics applications will be introduced to the students in this final term. Music (in the form of notes) and color will be added as input in the coding for the robot, making the activities even more challenging.

Together with Term 3 lessons, we have introduced STEAM (an A added to STEM) in our activities. We are confident that the students who have graduated from KinderSTEM, will have more confidence to handle real-world applications in the later part of their lives and can make a smooth transition to LEGO Education WeDo 2.0 robotics program.