Nurturing children to become Play-gineers® who can exercise sound critical thinking, inventiveness, sense-making, and to relate to and apply interdisciplinary concepts.
WHY INVENTIVE KIDS?
Our hands-on experiential learning activities impart STEM concepts and skills through the creating and exploring of toy models. Purposeful play develops focus and builds a strong foundation for learning and creative thinking.
STEM & Robotics Challenges
Our students look forward to our practical STEM challenges which position them to analyse problems & devise divergent solutions. They need to apply sense-making, inventiveness and persevere in executing their ideas until they achieve a viable solution.
We cultivate a growth mentality whereby goals can be achieved through diligence, good strategies and input from others. This growth mentality is the cornerstone of our learning experiences to nurture self-efficacy of our students to succeed in life.
we develop competent problem-solvers through play
Parents of our students realise the effectiveness of our integrated STEM curriculum. Thus, a majority of our students progress with us from one program to the next as they grow older. An even stronger testimony is the decision of more parents to enrol their younger children in our programs, following the footsteps of the children's older siblings.
In essence, our hands-on experiential learning programs have the width & depth to develop a child to be an independent learner with the ability to apply the learned STEM concepts competently.
Our STEM (science, technology, engineering & math) play-based, age-appropriate programs are suitable for children from 4 years old onward. We recognise children at different age, require appropriate stimulus as catalysts, to enable them to discover their interest, broaden their knowledge and strengthen their skill set. Thus, the main objective in our curated integrated curriculum is to empower our students to understand and apply the inter-disciplinary concepts in the realm of STEM through purposeful play.
Our experiential learning programs are suitable for 4 years old to 12 years old.
KinderSTEM program provides students of 4 or 5 years old with hands-on applications to understand some crucial fundamental STEM concepts through purposeful play.
Some concepts in engineering such as shapes characteristic, 2D & 3D structure, balance, symmetry, and as well as the application of numbers in counting, sequencing, patterns, etc. These activities help the students to ‘see’ the relationship between these concepts and bridge them together in creating a solution.
We have currently paused this program due to the current Covid-19 situation.
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WeDo robotics program provides an understanding of the fundamentals of robotics to students of 5 to 7 years old. They will learn and apply coding, simple machines concepts, the use of sensors, etc, to complete some required tasks.
There is a 'challenge' segment where the students need to be inventive to create a solution to solve it. It requires them to modify their robot, after analyzing the problem. Those modifications are done without any standard building instructions for them to follow.
Spike Prime robotics (replacing Mindstorm robotics) program is suitable for 8 years old onward. After completing the Basic Movement coding program, students will need to analyse the mission’s requirements to enable them to conceive a pragmatic idea in designing, constructing and coding their own robot, without any standard building or coding instructions.
In the progress, they will learn & apply many inter-disciplinary STEM concepts to accomplish their missions successfully.